![]() ![]() Click Export and save the file somewhere. We want to get a copy of the Book graphics under Graphics/Pictures. The title screen graphics are under Graphics/Titles1 (and Titles 2 for the foreground decals). Press F10 or select it from the Tools menu. So now I need to get this graphic into a place I can select it from. I feel that’s something that’s suitable for displaying the intro text over. It’s called Book, and if you go to the database (F9) System page and select a title page graphic (bottom right of the screen) as we did before, you could see it. ![]() I’d like to use the Show Picture command, but unfortunately there are no pictures there to select.įortunately I noticed a suitable picture while I was deciding on the title screen graphic. I think it’d be better to show it over an image. Now it’s possible to read this text but it’s not very comfortable, the way it’s shown over the scene. (I would have liked it to be a little slower still, but that’s the slowest speed.) The speed is a little too fast for me, and if you think so too edit the event and change the speed to 1. You can OK the command and dialogue and test this (remember to turn the cutscene’s event trigger back to Autorun if you want it to run automatically). Shield, which his mother stored away for him. Might find some of the adventure he's been craving.įirst things first, he needs to find his sword and The house has no basement that he knows of, but He remembered his grandfather telling him of a One night when his parents and sister were out, I entered the following text (I originally wrote something a little longer, but I think shorter is easier on the player): A recent graduate of knight training, Eric has ![]() It’s at the bottom of the Message category on the top left of the first event commands tab. We’ll put the text at the start using the Show Scrolling Text command. The last thing I want to do before letting Eric go down to the bottom floor is add some text to tell players what’s going on.Įdit the cutscene event. I made some use of Comment command to explain things. You can check the project to see what I did and how. I’m going to add some more events, but won’t describe them here. ![]() You can now playtest and hear the background music changes. Add two Control Self Switch commands to switch A and B to off. Add an event to set BGM to Theme 3, which is the background music we selected for the map. Add a Control Self Switch to set A to ON, so we move to another page.Īdd a new event page, set its priority to Same as Characters, set its condition to Self Switch A is ON, and do the same as on the first page, but this time selecting Scene 2 for the BGM and Control Self Switch B to ON.ĭo the same thing again (adding a third event page) with a condition of Self Switch B. Add a Play BGM (background music) command and select Theme4 (or another piece of music you want). Let’s do that.Īdd an event on the middle of the piano keyboard. I think it would be neat if interacting with it changed the background music. But what I really want to get to is to have Eric meet someone. I’m not finished with that yet, so I’ll add some finishing touches to this floor, and then let Eric go down to the base floor. Last time we added some object interaction. ![]()
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